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Spoilers de Glories of the Most High: Luna

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Spoilers de Glories of the Most High: Luna Empty Spoilers de Glories of the Most High: Luna

Mensaje por Maese Mateo Jue Nov 05, 2009 8:38 pm

Bueno, acá sigo con los spoilers de Glories, esta vez el libro de Luna.

Les dejo, primero que nada, algunos Charms Lunares:

TERRIBLE STEEL -RENDING TALONS
Cost: —; Mins: Strength 6, Essence 5;
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Burrowing Devil Strike
This Charm permanently enhances its prereq-
uisite, adding the Gift keyword. The Lunar may
commit three motes when activating Deadly Beast-
man Transformation to add the Piercing tag to all
of her barehanded attacks.


CLOUD -WALKING STANCE
Cost: —; Mins: Dexterity 4, Essence 4;
Type: Permanent
Keywords: Wyld
Duration: Permanent
Prerequisite Charms: Graceful Crane Stance
Lunars are comfortable traversing the impos-
sible landscapes of madness at the rim of Creation.
While the character is in the Wyld this Charm
reduces the cost of Graceful Crane Stance to zero
motes and extends its Duration to Indefinite. These
benefits also extend to Light-Footed Mountain Goat
Stance if the character knows that Charm.


TIME -BENDING CHRYSALIS
Cost: — (+20m); Mins: Stamina 6, Essence 7;
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Bear Sleep Technique
This Charm permanently upgrades its prereq-
uisite. First, an invisible Essence cocoon grants the
Lunar +15L/15B armor soak while hibernating.
Second, and more importantly, the Lunar ages in
reverse while slumbering, at half the rate of time
spent sleeping. For example, a Lunar who hiber-
nated for 10 years would awaken with a body five
years younger than it was when he went to sleep.
This slumber never results in a loss of memories,
traits or capabilities. A Lunar is considered to be
his actual chronological age for the purpose of
purchasing Essence dots, rather than his biological
age as modified by this Charm.
A second purchase of this Charm, at Stamina
10+, Essence 9+, allows the character to age in reverse
while hibernating in real time. If he hibernates for
10 years, he awakens 10 years physically younger.
Using this Charm, a character can reverse-age
his body only until it reaches the physical age at
which he Exalted. Time spent hibernating in excess
of that limit has no further age-reversing effect.
This Charm represents the current apex of Lunar
anagathic study.


INEXPLICABLE LUNAR WONDERS
Cost: — (+2m); Mins: Manipulation 4, Essence 3;
Type: Permanent
Keywords: Illusion
Duration: Permanent
Prerequisite Charms: Treasure as Trash
Misdirection
For a two-mote surcharge, this Charm may
be used to remove the Obvious keyword from any
Charm the Lunar invokes. If possible, viewers
ignore any clearly magical elements (such as great
flashes of silvery Essence) and attempt to rational-
ize the Lunar’s action as a display of extraordinary
but wholly mundane skill. If such rationalization
is impossible, then they are simply confused as to
how the Lunar accomplished whatever he accom-
plished, but remain sure that it is some manner of
nonmagical “trick.” This unnatural Illusion effect
costs one Willpower point to see through. Inex-
plicable Lunar Wonders may not be employed if
the Steward’s anima is shining at the four-mote
(or greater) level.


ARGENT WEAVER ART
Cost: — (1m); Mins: Intelligence 3, Essence 3;
Type: Permanent
Keywords: Obvious, Shaping
Duration: Permanent
Prerequisite Charms: Any Intelligence
Excellency
Exercising mastery of her knowledge of pure
Essence, the Lunar develops a series of artificial
chakras at various points on her body, from which
she is able to reflexively spin raw Essence into long
strands of luminous silver webbing. These web lines
may be fired up to (Intelligence x 10) yards, sticking
to any object or surface they strike.
Essence webbing may be used to add three
automatic successes to any attempt to recall loose
weapons or hurled projectiles, and they may be used
to make disarm attempts at range. Alternatively,
the character could use his Essence webbing as a
lasso or net (see Scroll of the Monk, p. 158). The
webbing is also useful for various acrobatic feats,
including swinging along branches from place to
place, hanging suspended from an Essence line and
even climbing up an extant strand of Essence. (Es-
sence lines have a [Strength + Athletics] equivalent
tensile strength equal to the Lunar’s [Intelligence
+ Essence].) Other stunts are possible at the Sto-
ryteller’s discretion.


Última edición por Maese Mateo el Jue Nov 05, 2009 8:41 pm, editado 1 vez
Maese Mateo
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Spoilers de Glories of the Most High: Luna Empty Re: Spoilers de Glories of the Most High: Luna

Mensaje por Maese Mateo Jue Nov 05, 2009 8:40 pm

Segundo, una nueva regla que sirve para todos:

DEFEND OTHER ACTION
Without Charms, defending another individual is a Speed 5, DV -1 miscellaneous action. It
requires that the character be within (Dexterity) yards of his ward, and allows him to interpose
his Parry DV against attacks that target the individual he is protecting. If an attacker bypasses the
character’s Parry DV, she has the option of either letting the attack continue on to the guardian’s
ward (in which case the attack will need to use its remaining successes to also beat the ward’s DVs) or letting the attack strike the guardian himself. Parry-based perfect defenses such as Heavenly Guardian Defense may be used to automatically guard others, while dodge-based perfect defenses such as Seven Shadow Evasion do not impede attacks against the character’s ward at all. Only one Defend Other action may be placed in a flurry.
If multiple characters attempt to defend a single target, one guardian (generally the individual
with the highest Parry DV) becomes the leader of the guard, who actually applies his DV against
attacks. Each additional character guarding the same ward raises the leader’s Parry DV by one
when defending the ward. Up to five characters may simultaneously guard one human-sized ward
on open ground.

Blockade Movement Action
Without Charms, blocking another individual’s movement is a miscellaneous Speed 5, DV -1
action. It requires that the character be directly interposed between the individuals whose move-
ment he is attempting to restrict and the place he is attempting to keep them from reaching (such
as a doorway or another character). When the targets attempt to move past the blocker, make a
contested ([Strength or Dexterity] + Athletics) roll for both parties. Ties favor the blocker. If the
blocker wins, the target cannot move past him toward the blocked destination. If the target wins,
she may move as she wishes. A single blocker may impede up to three targets per Blockade Move-
ment action at a time. Blockade Movement may be flurried to impede more than three individuals
at once, if needed.
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Spoilers de Glories of the Most High: Luna Empty Re: Spoilers de Glories of the Most High: Luna

Mensaje por Maese Mateo Jue Nov 05, 2009 8:43 pm

Tercero, algunos de los nuevos Knacks:

BECOMING THE SWARM
Prerequisites: Emerald Grasshopper Form, Essence 4,
Dexterity 4
This Knack enables the Lunar to subdivide his
body into a swarm of lesser creatures. These creatures
individually may be no larger than a rat. The Lunar
is free to mix and match different types of creatures
in the swarm, but if he wishes to use unconventional
forms of locomotion (such as flight or crawling up
walls) all creatures comprising the swarm must be
capable of such movement.
The swarm encompasses an area (Stamina x
2) yards in diameter and retains all of the Lunar’s
usual Attributes and Abilities. The only attack it is
capable of is a clinch (Accuracy +4, Damage +[Es-
sence]L, Defense —, Rate 1, Tags C,N,P). In lieu
of crushing the target, a swarm consisting primarily
of venomous animals may instead inflict a toxin on
the victim during a successful clinch, equivalent to
arrow frog venom (see Exalted, p. 131). The swarm
treats all attacks against it as unblockable, but adds
an amount equal to half the character’s Dexterity
to its Dodge DV against attacks that are not large
enough to encompass the entire swarm.


TITAN MENAGERIE METHOD
Prerequisites: Emperor Ox Expansion, Tyrant
Mouse Dominion, Essence 5, Stamina 6
This Knack permits a Lunar to spend an extra
point of Willpower to apply the benefits of Emperor
Ox Expansion (see Dreams of the First Age: Book
Two—Lords of Creation, p. 67 or The Compass of
Terrestrial Directions, Vol. II—The West, p. 144)
to any animal form in his Heart’s Blood library.


ASH AND TEARS BANQUET
Prerequisites: Hearth-and-Flame Shell or Green
Sun Child, Prey’s Skin Disguise, Essence 5, Intel-
ligence 5
Meditating upon the emptiness of the new
moon, Lunars may gain certain insights into the
nature of darkness. A character with this Knack
may treat ghosts as valid targets for the sacred hunt,
with the same default time as for a human, though
their thin plasm is a poor substitute for real blood.
The Lunar does not gain access to Arcanoi or other
Essence-driven powers.
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Spoilers de Glories of the Most High: Luna Empty Re: Spoilers de Glories of the Most High: Luna

Mensaje por Maese Mateo Jue Nov 05, 2009 8:45 pm

Por último, si bien no puedo postear los stats completos, al menos les dejo la Motivación de Luna.

Motivation: The core of Luna’s personality is fickle (see Silver Lady’s Prerogative, p. 10). Some of her more common Motivations include “Be Free,” “Protect those she loves,” “Challenge those who do not fear the Wyld,” “Guide the lost to safety,” “Encourage others to seek what is beautiful” and “Spread knowledge of sorcery among the worthy.”
Her more enduring Intimacies include: Change (Need), Gaia (Love), Creation (Fierce Protectiveness), the Lunar Exalted (Pride), the Unconquered Sun (Friendly Rivalry), the Five Maidens (Wary Respect), the Fair Folk (Joyful Provocation), Autochthon (Fear), iconoclasts (Tacit Approval) and dissidents and outcasts (Kindness).


Es muy loco, pero Luna le tiene miedo a Autochton. Esa no me la esperaba.
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