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Spoilers del Kickstarter

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Mensaje por Maese Mateo Sáb Mayo 18, 2013 4:18 pm

Creo que ya dijeron en alguna parte de los comments del KS y en RPG.net que esto no tiene ningún impacto en los god-blooded, que van a seguir estando como de costumbre.

Que los dioses menores puedan arriesgar (o incluso perder) su vida para crear Campeones no los convierte en castrati infertiles. Razz

La idea de 3ra es abrir nuevas posibilidades, no de cerrar opciones. Ser el hijo de un dios sigue siendo un tropo interesante en la mitología.
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Mensaje por Gonzo Dom Mayo 19, 2013 2:23 am

Sí, leí el comentario después de opinar aquí. En fin pueden quedarse, pero me parece mucho más interesante el concepto de exaltado conceptual que los god-blood que jamás me parecieron sensacionales.
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Mensaje por Maese Mateo Dom Mayo 19, 2013 3:33 am

En ese sentido opino igual, si bien los god-blooded me parece útiles como recurso narrativo, los Exigent cierran más dentro de la propuesta del juego creo yo.
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Mensaje por Argonot Dom Mayo 19, 2013 11:39 am

Totalmente de acuerdo.

Al igual, la existencia de God-Blooded sigue encontrando respaldo en la inspiración mitológica del juego.
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Mensaje por Maese Mateo Dom Mayo 19, 2013 11:57 am

John Mørke escribió:Exigents are unique Exalts. The difference between the classics and the Exigents are that Exigents are based on a variety of gods and can produce really strange results, some of which are difficult to trace back to any kind of spirit. Their powers/natures/builds are as varied and crazy as you can imagine.

Demons are unable to process the Exigence, the Unconquered Sun made sure of it. Also, Autochthon had no hand in the Exigence.

Lytek only handles the classic Exaltations.
John Mørke escribió:Alex: The Devil-Tigers introduced in the Broken-Winged Crane showed me that there was a heavy interest in creating unique Exalts. I also noticed a bigger problem: in weekly games, the need for opponents / rivals / antagonists far exceeded the options. It got tiresome having to pick "Abyssal, Lunar...Solar..." every time the story wanted a new Exalt. So I formulated the Exigents to cover any Exalt you could come up with, with any kind of crazy Charm or mechanical schema imaginable. The game was stagnating due to predictability and monotony. The Exigents are one of my ideas to extend the life of the game and keep people engaged for a much longer period.
John Mørke escribió:The Exigents are getting a hardback.
John Mørke escribió:We have put a lot of thought into how to pull this off, and so a part of the Exigents hardback will be dedicated to building your own.
John Mørke escribió:I notice a little confusion that I feel I should clear up now before it skews all the great speculation I've been seeing.

Questions like "I wonder if the Exigents will have an apotheosis path like the Devil-Tigers?" and "How good will the Exigents be at Evocations?" tell me that you are thinking of them as one kind of Exalt. They're not.

Every Exigent is unique and works differently. You can have an Exigent who has an apotheosis path and you can have an Exigent who is all about Evocations.

Exigents are there to be the custom Exalts of Whatever You Want.
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Mensaje por Argonot Dom Mayo 19, 2013 1:06 pm

Exactamente que son las evocations? No he entendido bien el concepto.
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Mensaje por Maese Mateo Dom Mayo 19, 2013 1:13 pm

Argonot escribió:Exactamente que son las evocations? No he entendido bien el concepto.
Las Evocations son la capacidad de los exaltados de extraer ("evocar", de ahí el nombre) capacidades únicas y extraordiarias de los artefactos que poseen mediante Charms personalizados.

Acá hay algo más de información compilada al respecto.
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Mensaje por Gonzo Lun Mayo 20, 2013 12:48 am

OK soy un backer, dónde o cómo accedo a los spoilers???
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Mensaje por Maese Mateo Lun Mayo 20, 2013 9:34 am

Gonzo escribió:OK soy un backer, dónde o cómo accedo a los spoilers???
Están distribuidos entre las Updates y los Comments.
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Mensaje por Gonzo Lun Mayo 20, 2013 12:09 pm

Gracias Mateo.
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Mensaje por Maese Mateo Miér Mayo 22, 2013 7:26 pm

La última Update exclusiva para backers incluye un video de dos horas donde los devs hablan de algunos libros que tienen pensado sacar durante el transcurso de la edición. Si bien nos pidieron no compartir el video (por lo que no puedo subir un link), un usuario de los foros de WW armó un resumen de lo que habla el mismo:

First, the list of books they talk about :
-Arms of the Choosen
-The Realm
-Dragon Blooded, what fire has wrought
-The Hundred Devil Chronicles
-The Scarlet Manual of Proper Bearing
-A guide to the Heptagram?
-Different Skies Vol 1
-Different Skies 2
-Heroes, the Niobraran
-Godblooded, what boinking has wrought
-Of Crown and Sword
-Exigents
-Exalted vs WoD


Bodiswadva Anointed in Dark Waters is a rallying figure against the Realm.
Wue-jian massive lawless chaotic metropolis sprawling over many islands. Much more said in the vid, sounds awesome. Really.

-Heroes, the Niobraran
Book discussing an event of Early First Age. War with the Undersea Empire: inheritors of sorcerous technologies trying to avoid the fate of the Lintha. Nearly brought the Exalted to their knees. Possible to play in this era, perhaps? Just in between the Primordial War and the infancy of the Solar Realm.

-Godblooded Boooooooook!
With robust mechanics. No spirit charms, but your own charms with proper treatment. Exigents ARE NOT godblooded. Explore variety between those with a few extra merits, and those with their own powerful charms.
Also, no more universal spirit charms.
Also a lot of talk about what it means to have a god/demon/whatever in your family.

-Of Crown and Sword
Doing a book about warfare in Creation, that is actually exiting. Also intrigue and great houses of the Dynasty, tribal confederacy... basically, the Game of Thrones in Creation

-Exigents
Appart from Incarna, gods did not have the secret of Exaltation (apparently, exaltation is now created by photocopies of the Unconquered Sun's butt... no, no, really!)
Discussion about the Black Market exaltation. (ooh, the Chosen of Shenanigans! Nice one Holden!)
The Exigents are not one kind of Exalts, they are many type of unique Exalts. There aren't thousand upon thousands of them, but they are very very varied nonetheless. Ability Based charms, Essence based charms, Virtue based charms, some reincarnate, some don't, some transmit otherwise...

The Matrix : how to do a hardback about every possible type of exalts? the charm matrix. Every possible type of charm, disconnected from tree, any effect they can think of, as a guideline, and essays on how to design and structure a charmset, what pitfall to avoid, and do your own homebrew.
Guys, that is AMBITIOUS. If you manage to pull that out... that is more than impressive. A LOT more.
Some exigents and charms will also be ready to play, or course.

-Getimians and Liminals
Come from very powerful non-Incarna sources

-Exalted vs WoD
As a shard book. Dear God...
Let Exalts run loose in the oWoD, during the Reckoning. The Incarna wake up and start walking the world as men, and try to get back their old station. Suddently, Exalted start ploping out everywhere.
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Mensaje por Maese Mateo Miér Mayo 22, 2013 8:52 pm

Holden escribió:This applies to Solar Excellencies, other guys MAY work differently:
You automatically get an Excellency in all of your Caste and Favored Abilities as soon as you put a single dot into them. On all non-Caste/Favored Abilities, you get your Excellency as soon as you buy a Charm for that Ability. A Solar never has to pay XP for his Excellencies.
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Mensaje por Argonot Jue Mayo 23, 2013 1:02 am

Y q hay de los libros "clásicos"...los Moep, los compases de direcciones, etc etc? Como los irán a manejar?
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Mensaje por Gonzo Jue Mayo 23, 2013 4:22 am

En lugar de un Compass Book por dirección, habrá una serie de libros de setting llamada "Different Skies", la idea es que cubran sitios diametralmente distintos de una manera parecida a como Scavengers Sons abordó todo el Threshold en primera.

Different Skies 1 abordará la River Province y el Oeste. Lookshy parece estar en una posición más comprometida como colos militar ante la situación que ocurre en el Reino. Nexus verá modificaciones y será abordado en más de un libro; en palabras de los desarrolladores, la implementación de los Liminals al juego hará más interesante Nexus (supongo que se venderán y negociarán partes humanas o algo así). Mientras que Great Forks toma un aire mucho más interesante con la aparición de los Exigents, ahora Great Forks funge además como una capital en donde este tipo de exaltados suelen encontrarse, los mortales viajan en busca de que algún espíritu les confiera exaltación. Además se ha dicho que Mask of Winters jugará un papel más agresivo en la provincia.

El Oeste... está sensacional!!! casi irreconocible, ahora es súmamente interesante (pero ahondaré en eso en otro post).

Los MoEP son reemplazados por libros con un subtítulo, por ejemplo el que viene se llama "Dragon Blooded, what fire has wrought" los habrá para los exaltados clásicos, los Exigent, Liminals, Getimians y demás...

El resto de los suplementos saldrá al estilo de primera, es decir libros de contenido extenso pero poco profundo, dejando espacio para rellenar con la imaginación pero sin dejar de dar elementos suficientes como para alimentarla sanamente. A diferencia de 2a donde el detalle era abrumador y en ocasiones echaba a perder la imaginación, resolviendo absolutamente todo. Los habrá de hechicería, un bestiario, un capítulo de la primera edad (NADA que ver con Dreams), un libro sobre el Heptagrama, god-blooded, etc...
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Mensaje por Maese Mateo Jue Mayo 23, 2013 8:57 am

Otro resumen más extenso del video, también realizado por un usuario del foro de WW.

So, I know you guys have probably posted a couple of these, but I watched the vid and I took notes. So, here (sans editing or formatting or anything, because it's late):

Hundred Devils Chonicle - Bestiary. Creatures of the Wyld and normal animals. Useful for Lunars, Familiars, or just attacking the PCs with dinosaurs. Proto Puma Prime. Behemoths, underworld creatures, etc. It's an in setting book written by a naturalist from Creation.


Scarlet Manual of Proper Bearing - how to raise young DBs. Backstory for normal age DBs or for running Teenage DB games. Elemental Demigods go to high school.


John wants to do a Realm Geneology. Tracing bloodlines and everything. Heroes that have gone by and ones that have stuck around. The people who built the Realm. Possibly as part of the Scarlet Manual. Sounds cool. Possibly written by Mnemon.


Guide to the Heptagram - possibly two volumes. Book 1: setting material. What it's like to be enrolled at the Heptagram. Sorcery, Aritcture. R rated Hogwarts. Also, Compendium of Sorcery. Mostly 1st circle, but potentially some later stuff. Info on teachers. Book 2: Visual codex of the Heptagram. Pictures and descriptions and discussions about the location. Maps! history. New Student Orientation brochure.

Possibly KS treatment. Might do a boxed set treatment. Might allow backers to enroll some students in the book.


Different skies, volume 1 - River Province and the West. setting book. Nexus, Sijan, Lookshy, Thorns, Great Forks, and the rivers. Lots of ruins. Breadbasket of the Old Realm lots of ruins, tombs, spirits, solar ghosts. Lots of reported Liminal activity. Mask of Winters is much more agressive. Need to unite against the MoW, but would leave them weak in the face of the Lunars and Realm. Need to integrate and become one unitied nation... but they really don't wanna. Lot of nations don't get along. all want their own independence. Deathknights sneaking around trying to keep things off balance. Exigents. Freshened up some things.

Lookshy has been footing the defense bill for everyone. Worried about the future wars, as they have the most to lose.

tweaking Nexus and Sijan. Liminals with Sijan. Exigents in Great Forks. Exigents only started being created again recently. Great Forks is a big pilgramage site for people who want to be Exigents. (Gods don't actually choose Exigents.) Great Forks is the new CoH. Lots of Exigents.


The West - Lot farther out than it used to be. Isolated. Regular commerce. Denzik city ship still around. West is very mysterious and exotic. Riches, Wealth, mystery. Like the exotic East during the middle ages. Realm keeps a presence there, but Weak satrapies. Relatively unburdened by the Realm. Now, with the civil war, the West gets the boot on the neck. Will get all out war from several houses in the Realm. So the locals all need to band together. So, the Bodhissatva is the rallying point for the Realm resistance. Realm War goes hot here first. One of the houses destroys another's western holdings, which starts the war. Changes to the places. Downplaying the fued between Coral and Wavecrest. New places in the west.

Wuxian? New place in the West. It's a natural port serves as transhippment port between the west and rest of Creation. big lawless metropolis built on multiple little islands. chaos. anything is for sale. mutants. gangs. tall towers with rich people. Kowloon walled city. not dominated by the DBs. Isolated.

Denzik - ships will ride along with it. Use it for supplies. from certain places this is the only way to get to Wuxian.


Are River Province and West different books? Nope, apparently same book.

Lots of places are playable out of the Core. The books aren't meant to be exhaustive. Lots of little places not being mentioned in these books. Might come back to them later. Or create new places.

Geh-tim-ee-an? Is that like Teh-ah-tim-eh?


Niobraran? Like librarian?

Heroes of the Niobraran - discussing an event during the early first age. Solars vs. undersea races. Lots of other races with lots of sorcery and artifice. other races worried about Exalted after seeing them destroy the Primordials and Lintha empires. So, the undersea races band together into the Niobrarean Leauge and build a military that can challenge the fledgling Solar Empire. (what makes this war important to the modern age?) Will be lots of info on the early First Age. Lots of stuff on the fallout for the modern times, incuding rules for playing the surviving non-human races. Also new ships, behemoths, artifacts, etc. Lots of stuff for seafaring too. Possibly new kinds of Exalted. A later on book. Will be different than DotFA. Plegials will be involved. The Ruins of the Niobraran might have Abyssal and Lunar connections. lots of interesting stuff under the sea. Not just aquaman. Sounds very cool.

You should feel free to make up your own stuff.


Godblooded - Holden loves Godblooded. Popular, but usually made from spare parts. Get their own book in this edition. Good mechanics for playing them. A proper treatment. Range in power from guys with a couple minor mutations to guys who have charms and can throw down with young Exalts. No universal Spirit charms. A spirit's stat block does what it says on the tin. no looking things up. Covers all half-breeds. don't have a good name yet. Will talk about what it means to have the touch of the gods in your veins, socially and culturally. Very wide power range.

"Being a hero is the important thing about being a hero."


Of Crown and Sword - No seperate mass combat system in 3e. Want to do a book about war that excites people. How do you make war useful to your game? how do you tell stories about it? How does political intrigue work? What does the Game of Thrones look like? And how do you combine all this into Romance of the Three Kingdoms?


Exigents - They're going to get a hardback. The UCS has the secret of Exaltation and, once it became clear that they needed more Exalted, he allowed other spirits to create their own Exalted. Some Exaltations get away from their owners and become Black Market Exaltations (Chosen of Shenanigans!). Chosen of Metamorphosis who sheds their body and gains new types of charms. Very broad category, akin to Celestial. Can be anything. Virtue based. Some reincarnate, some transmit weirdly, some just die. the Characters are examples. If you want to be them, you can. There will be at least one fully completed charmset in the book. Will be notes on how to combine charmsets of multiple Exigents to create new ones. The Charm Matrix. Get the best cruch guys to think of every possible effect they can think of that would be tricky, they'll create mechanics for them, sans prices and stuff. Also essays and notes about how they price things and design things and all that. Can use to create whole new Exalted types or create a custom charm for another Exalt type. Exigents will be showing up in lots of books. So will other Exalted (some of which aren't from the Incarnae.)

Could we get some essays on the logic of Solar charms, Lunar charms, etc. somewhere?


Hey, I wanna hear about Alchemicals! Please don't bring the curse back this time around!

Exalted vs. the World of Darkness - UCS vs. Cain on the cover. Shard. The idea is that we'd bring the flagship Exalted would show up in the old WoD during the Reckoning. The Incarne are woken and walk the world again in the forms of men and regain ther powers (it's possible that Luna is the same as before and is going to fight herself). The Exalted also return with them, with modern people Exalting. It will have it's own system, a variant on the 20th anneversary system, with full crossover notes for werewolves, vampires, and mages. Then we get Solars, Lunars, and Sids redone to work in the same scope as the other guys, with these rules. They'll still be pretty powerful, but won't autosteamroll everyone. This is a celebration of these two properties. Some of the WoD denizens might be powered up a bit to alow for more cinimatic action. Mostly play by WoD rules, but will have Holistic Bullet Methodology and kung fu.

Werewolf vs. Lunar "...Ok, just what the crap are you!?!" "I don't know!
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Mensaje por Maese Mateo Vie Mayo 24, 2013 12:10 am

John Mørke escribió:Your Sorcery spoiler is this: I am looking into a Sorcery/Craft synergy that allows you to incorporate spells into the artifacts you build. For example, you might build a suit of armor with a series of Evocations that allow it to generate a burning aura and the tendrils of the magma kraken, allowing you to move and attack using its great, burning arms.
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Mensaje por Gonzo Vie Mayo 24, 2013 12:50 am

Wow!
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Mensaje por Maese Mateo Vie Mayo 24, 2013 6:22 pm

Para entender que son los Style Points, vayan al topic de Martial Arts y Brawl.

John Mørke escribió:Keep in mind that everything I am saying in this thread is still under development and subject to change.

I have done some thinking based on everyone's amazing and enthusiastic criticism of the Style Points idea, and here's where I am currently.

Almost a year ago, I began building a system to help players pay for all the new powers, Charms, merits, spells, and Evocations that would be coming their way in EX3.

At the time, I realized that the rules for experience gained per session from 1e and 2e promoted a slow but reasonable advancement, and that amping it up too much would make the characters grow at a mechanical, rather than natural story-developed pace.

Yet at the same time, purchases that had to compete with core Charms were falling behind in value, making it increasingly harder for players to justify playing the characters they wanted to play.

Many possible solutions were considered, including removing Martial Arts, or writing a whole second set of Charms for each style: one for Solars, one for everyone else. These solutions were deemed terrible for many obvious reasons. And while I have an idea in place that makes Sorcery viable, it still has some deliberate disadvantages to Charms, in that you cannot ignore Charms completely in favor of spells. Sorcery is more attractive in EX3 than in 2e because of spell mechanics and the new Shape Sorcery system.

But even if I found a way of making those purchases perfectly balanced with splat Charms, I would still be facing another problem: Evocations, Merits, and tons of new Charms are now also competing for your 4XP a week.

Essentially, I realized that I did not want players to feel as if their characters had slowed to a crawl, so I began to design and implement a system of bonus XP (codename: Solar XP) that players could earn through specific kinds of roleplaying in line with their character, as established by their stats as well as their castes.

FEATURES OF SOLAR XP
Despite the name, not just for Solars.
Gained through rules to be specified in the EX3 core.
Capped amount you can gain per session.
Can only be spent on Abilities, Attributes, Merits, Martial Arts Charms, Sorcery, and Evocations.

Initially, I was planning to keep the Style Point system, to further defray the cost of advancing as a martial artist. But due to feedback pointing out the unfairness in a system which targets a specific type of player character, I am likely going to drop the Style Point idea as a relic of the past and put a little more weight on the Solar XP system (and thus, give it a little more lifting power). I feel that the Solar XP system is more fair, because it allows you to accrue benefits without having to be a martial artist, and it allows you to spend those benefits however you see fit—within the parameters of what Solar XP will buy.
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Mensaje por Maese Mateo Sáb Mayo 25, 2013 9:52 am

John Mørke escribió:"Let them go if they want to go; let them be free. Eventually, they will bring darkness to the world, as surely as we, the Solars once did."
—The Bodhisattva Anointed by Dark Waters
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Mensaje por Maese Mateo Miér Mayo 29, 2013 9:48 am

Los stats del Tyrant Lizard (en vez de postear el texto, posteo esta imagen que hizo un fan con un look similar a los stats de los bichos de D&D 4ta porque se lee mejor):

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Mensaje por Maese Mateo Miér Mayo 29, 2013 1:25 pm

Holden escribió:There are some 2e assumptions in there that don't carry forward, but the gist of it is correct-- the tyrant lizard is a holy terror because it's hard as hell to pump enough damage into to kill (though you can drive it away with less trouble), and because it has some techniques that hit hard enough to kill an Exalt. But its attack pools are meh against someone rocking an Excellency and its Defense isn't very good, so it has trouble building momentum to use those scary techniques.
@John, are Manse's and Heartstone's about the same in 3E?
John Mørke escribió:Some pretty big changes have been made. One I will mention: you don't have to be attuned to a manse to use its hearthstone.
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Mensaje por Argonot Miér Mayo 29, 2013 2:40 pm

Si me preguntan, las manses son de las cosas mas desbalanceadas del juego. Con un solo trasfondo podías obtener:

1. Un artefacto. Sí, las hearthstones tenían poderes particulares como muchos artefactos.
2. Una batería de Esencia. Sí, aparte de esos poderes, las hearthstones te hacían re-ganar Esencia más rápido e incluso podían ser usadas para alimentar artefactos con su Esencia.
3. Un refugio-edificio-construcción, que a la vez tenía sus propios poderes-trampas-vetuasaberquemas...

Yo solucioné este absurdo desbalance condicionando las funciones de las hearthstones. Si los poderes de las hstones eran usados, estas no te daban Esencia y viceversa. Si la hearthstone abandonaba la manse, tenian q olvidarse de los poderes d la misma, las trampas, los vetuasaberquemas. Cosas así.

No sé que piensen uds sobre el asunto o como lo habrán solucionado (si lo hicieron). Quizás salió alguna errata, o incluso información en el básico - tal vez no la leí por error - solucionando esto, o al menos balanceándolo mejor.
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Mensaje por Sol Invicto Miér Mayo 29, 2013 6:09 pm

Trabajo de primera Mateo, gracias por juntar todo!
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Mensaje por Maese Mateo Miér Mayo 29, 2013 6:18 pm

Sol Invicto escribió:Trabajo de primera Mateo, gracias por juntar todo!
¡De nada! Wink

Si recién estás viento los posts, vas a tener un rato largo de lectura. Razz
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Mensaje por Sol Invicto Miér Mayo 29, 2013 6:22 pm

nono, lo vengo siguiendo por todos lados, hasta que conecte una neurona con otra y me acode de este sitio :-D
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