Mundo Exalted Forum
Bienvenid@!
Si es tu primera vez, por favor no olvides registrarte para empezar a formar parte de esta comunidad.
Si ya te has registrado, solo tienes que conectarte para acceder a tu cuenta.

Unirse al foro, es rápido y fácil

Mundo Exalted Forum
Bienvenid@!
Si es tu primera vez, por favor no olvides registrarte para empezar a formar parte de esta comunidad.
Si ya te has registrado, solo tienes que conectarte para acceder a tu cuenta.
Mundo Exalted Forum
¿Quieres reaccionar a este mensaje? Regístrate en el foro con unos pocos clics o inicia sesión para continuar.

Spoilers de Glories of the Most High: The Unconquered Sun

Ir abajo

Spoilers de Glories of the Most High: The Unconquered Sun Empty Spoilers de Glories of the Most High: The Unconquered Sun

Mensaje por Maese Mateo Jue Nov 05, 2009 10:49 am

Ya tengo mis 3 libritos de Glories (lo bueno de los PDF es que vas a DriveThrueRPG y te los puedes conseguir al instante que alen por más que estés al otro extremo del continente).

Aquí les dejo un par de Charms Solares nuevos (con su Mirror Abisal si corresponde):

WORLD -SCARRING SOLAR GLORY
Cost: 5m, 1wp; Mins: Melee 6, Essence 6;
Type: Supplemental
Keywords: Combo-OK, Obvious, Mirror
(Creation-Slaying Holocaust Blade)
Duration: Instant
Prerequisite Charms: Rising Sun Slash
The Solar’s weapon surges with the limitless
power of the wrathful sun god. An attack supple-
mented by this Charm adds (Essence) dice of raw
damage in Step Seven. Should the dice of damage
to be rolled after soak in Step Eight exceed the
target’s maximum total health levels, the Solar may
instead inflict as many or as few automatic levels
of damage as desired.
At Essence 7+, this Charm may be used to inflict
whatever level of damage the Lawgiver desires to
nonmagical objects and structures up to the size of
a palace. Cutting passes through hills or smashing
down stout fortress gates are trivial exercises for
such mighty heroes. At Melee 9+ the character
may pay a five-mote surcharge upon activation to
inflict as many or as few automatic levels of dam-
age as desired to targets regardless of his total dice
in Step Eight.
A second purchase, at Melee 8+, Essence 8+,
allows the Solar to activate this Charm as a mis-
cellaneous action (Speed 5, DV –1), and commit
Essence to it to “store” it in advance. When the
commitment is reflexively dropped (this must be
done in Step One), the Charm activates without
counting as a Charm use. At Essence 9+, the Solar
may store up to (Essence/2) activations simultane-
ously, though each must have Essence committed
to it separately.
New Abyssal Charm: Creation-Slaying Holo-
caust Blade (Prerequisites: Life-Severing Blade). The
Abyssal Mirror to World-Scarring Solar Glory has
different prerequisites but is otherwise identical.


TERRIBLES UN KING CONDEMNATION
Cost: 15m, 1wp; Mins: Presence 5, Essence 4;
Type: Supplemental
Keywords: Combo-basic, Obvious, Holy, Social,
Shaping
Duration: Instant
Prerequisite Charms: Enemy-Castigating Solar
Judgment
As the Chosen of the Unconquered Sun, the So-
lar Exalted are empowered on behalf of their patron
to determine Creation’s true enemies, even if they
walk in the guise of the righteous. This Charm may
enhance a Presence-based social attack to condemn,
castigate or otherwise revile a subject as an enemy
of Creation, making that social attack undodgeable.
The target may not ignore the Solar’s righteous
tirade, but only attempt to counter-argue his own
case against the Lawgiver’s judgment. If the attack
succeeds, the target has a one-time opportunity to
spend two Willpower to resist (or one Willpower
if the target is Exalted). Failure to do so bestows
upon the target the creature of darkness mutation.
The day dims slightly as he is permanently marked
as an enemy of Creation.


PEERLESS PARAGON OF (CRAFT)
Cost: —; Mins: Craft 4, Essence 2;
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Any Craft Excellency
A Lawgiver who has focused his expertise upon
a certain expression of craftsmanship soon finds
that his least effort matches and exceeds the most
desperate labors of mortal artisans. This Charm
may be purchased multiple times, once for each
basic Craft Ability the Solar possesses at a rating
of 4 or higher. Purchasing this Charm adds (Es-
sence/2) automatic successes to all rolls made with
the Ability in question. An Essence 5 Solar with
Peerless Paragon of Fire would add three successes
to all Craft (Fire) rolls at no cost.
Exotic Crafts such as Craft (Fate) or Craft
(Glamour) require Essence 3+, while First Age Craft
skills such as Craft (Genesis) and Craft (Magitech)
require Essence 4+.


BLACK MIRROR REVELATION
Cost: —; Mins: Occult 5, Essence 4;
Type: Permanent
Keywords: Avatar (1), Mirror (Unconquered
Hero’s Faith)
Duration: Permanent
Prerequisite Charms: Labyrinth Circle Necro-
mancy or Occult Essence Flow
This grim Charm was originally developed
by ambitious Solars in the final years of the First
Age. Frustrated by dead-ending in their study of
necromancy at the Labyrinth Circle, they recklessly
attempted to forge onward. Those researchers never
did break through to the Void Circle. Instead, they
found… something else.
This Charm permits a Solar to learn and use
Abyssal Charms as though she were an Eclipse
Caste. Additionally, she may accept a point of
Limit to activate the Abyssal Mirror of a Solar
Charm she knows, with the same limitations as
Unconquered Hero’s Faith (see The Manual of
Exalted Power—The Abyssals, pp. 140-141).
As a final side effect, she is guaranteed to linger
as a ghost after death, rather than passing on
into Lethe.
The Charm’s Avatar keyword indicates
that the character must possess the Whispers
Background at a rating of at least one dot
to learn this Charm. Black Mirror Revela-
tion may be learned only through meditation
within the depths of the Labyrinth. In the
First Age, its only acceptable prerequisite was
Labyrinth Circle Necromancy. In the Second
Age, perhaps due to the actualization of the
Abyssal Exalted, Solars find it easier to let the
whispers of the Neverborn guide them to a
core of dark power nestled within themselves,
and may also use Occult Essence Flow as an
alternate prerequisite.
This Charm may never be learned by non-
Solar Exalted under any circumstances. As
a point of clarification, its Abyssal Mirror,
Unconquered Hero’s Faith, may never be
learned or used by any character who pos-
sesses Immortal Malevolence Enslavement.
Furthermore, Deathlords are incapable of
learning Unconquered Hero’s Faith or any
other Charm based upon fundamental
elements of Abyssal Exaltation.

PRIMORDIAL PRINCIPLE EMULATION
Cost: —; Mins: Occult 6, Essence 6;
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Solar
Circle Sorcery
This bizarre Charm was innovated in the High
First Age by the Solar Queen K’tula.
After warping her body into a cephalopod horror
through sorcerous manipulation, she found that
she could not innovate new Solar Charms that
acknowledged the terrible, inhuman capabilities
of her new form. Pressing at the outer boundaries
of sorcerous understanding, however, she was able
to discern a set of cosmological principles more
amenable to the thing she had become: the acrid
Essence-flows of Kimbery.
Upon learning this Charm, the character names
a single Yozi. She can henceforth learn and use
that Yozi’s Charms as though she were a member
of the Eclipse Caste, save that she needs no tutor.
Primordial Principle Emulation may be purchased
a total number of times equal to (Essence – 5),
with each purchase covering a different Yozi. The
character gains a point of Limit the first time she
invokes any Yozi Charm within the scope of a
scene. The Yozis are aware of this Charm, hav-
ing used certain of its principles to help guide
the formation of their Green Sun Princes. It has
historically pleased them to dispatch their Solar
akuma to suppress knowledge of the Charm. The
Ebon Dragon especially enjoys the bitter regret of
his gilded slaves when they realize they bartered
away their souls needlessly.
Thanks to the taint of the Great Curse upon
their Exaltation, Solars may use this Charm only
to unlock the secrets of the mutilated lords of Mal-
feas. It is possible that a Solar who was somehow
cleansed of the Great Curse could also unlock the
principles of non-Yozi Primordials. Thankfully, the
Abyssal Exalted and their Deathlord masters have
never discovered a Charm building off Void Circle
Necromancy to gain access to the magics of the
slumbering Neverborn. The most well-informed
gods of the Division of Secrets hope such a thing
proves impossible.
This Charm may never be learned by non-Solar
Exalted under any circumstances.


S HEDDING I NFINITE R ADIANCE
Cost: —; Mins: Integrity 2, Essence 4;
Type: Permanent
Keywords: Mirror (Void King Ascension)
Duration: Permanent
Prerequisite Charms: Righteous Lion Defense
Embracing the judgment of the Unconquered
Sun and searing that wisdom into her heart, the
Solar becomes an avatar of her caste. The effects
of this Charm vary depending on the character’s
caste. This Charm cannot be learned by non-Solar
Exalted under any circumstances.
• Dawn: When employing her anima power,
the Exalt gains +2 to her DV against all opponents,
regardless of Valor. Even automatons and the walk-
ing dead find the blazing radiance of the Lawgiver
impossible to behold directly. Additionally, the
awful gravity of the Unconquered Sun’s wrath
lends surety and power to the character’s blows,
raising the Accuracy of all weapons (including
natural weapons) the Solar wields by one and their
Damage by two.
• Zenith: When employing her anima power,
the Exalt doubles the normal soak benefit against
creatures of darkness and may reflexively burn every
inanimate corpse within 30 yards for a single mote.
While her anima flares at the (11+)-mote level, she
may also burn corpses for a cost of 0m with a touch,
and the minimum damage of attacks directed at
creatures of darkness is raised by one die.
• Twilight: When her anima flares at the (11+)-
mote level, the Exalt reduces the cost of all sorcery
by half, to a minimum of one mote. This reduction
does not apply to necromancy.
• Night: The cost of the stealth field aspect of
the Exalt’s anima power is reduced from 10 motes
to five motes, and the difficulty of rolls to track or
notice the character rises by (Essence) rather than
(Essence/2).
• Eclipse: The Exalt takes the laws of Heaven
into her own hands. Whenever someone breaks
an oath she has sanctified, the Eclipse is im-
mediately aware of both the transgression and
transgressor. Indeed, if she so desires, the Solar
may even specify the circumstances in which
the oath-breaker’s botches will manifest (though
subject to Storyteller approval). The Exalt may
not actually forgive the oath-breaker of any pun-
ishment, and Heaven will vent its wrath in the
usual manner if the Storyteller judges that the
specified circumstances are implausible enough
that the transgressor is unlikely to ever actually
suffer punishment. As a final, as-yet-unrealized
benefit, the Eclipse anima power as enhanced by
this Charm may find purchase upon the very Yozis
themselves. When deferred with the Fiend anima
power, the Ebon Dragon suffers punishment in
the oathbreaker’s stead thanks to an obscure and
overlooked clause in his surrender oath.
New Abyssal Charm: Void King Ascension
(Prerequisites: Eternal Enmity Approach). Embrac-
ing the doom the Neverborn have crafted them to
inflict on the world, Abyssals gain the following
benefits:
• Dusk: Like Dawns, the malicious shadows
of the Dusk anima deepen until Valor becomes ir-
relevant, with the same benefits. Additionally, to
facilitate the slaying of multitudes, weapons wielded
by the Abyssal (including natural weapons) add one
to their Defense and two to their Rate.
• Midnight: Zombies raised with the anima
power no longer automatically decay.
• Daybreak: As the Twilight benefit, but ap-
plicable only to necromancy, not sorcery.
• Day: The Abyssal crawls with concealing
shadows, making her difficult to target. When at
the (11+)-mote level of display, all attacks against
the Abyssal suffer a -1 external penalty.
• Moonshadow: As the Eclipse benefit, save
that rather than specifying the circumstances of
botches, the Moonshadow may instead choose to
immediately inflict a Dark Fate manifestation on
the oathbreaker constructed with a number of suc-
cesses equal to the number of botches that would
have been otherwise inflicted.


Última edición por Maese Mateo el Jue Nov 05, 2009 10:53 am, editado 1 vez
Maese Mateo
Maese Mateo
Administrador
Administrador

Sexo : Masculino Cantidad de envíos : 1647
Edad : 37
Localización : Argentina
Fecha de inscripción : 09/03/2009

http://daystarchronicles.blogspot.com.ar

Volver arriba Ir abajo

Spoilers de Glories of the Most High: The Unconquered Sun Empty Re: Spoilers de Glories of the Most High: The Unconquered Sun

Mensaje por Maese Mateo Jue Nov 05, 2009 10:51 am

Tambien les dejo una revisión del Anima del Crepúsculo:

TWILIGHT REVISITED
While the anima powers of most of the
Chosen are static enhancements to their
mystic prowess, the Twilight anima shield
directly scales in strength as a character rises
in Essence. For Storytellers running higher-
Essence games who find that this power
produces undesired balance disparities, the
following optional rule is suggested: When
the anima banner of a Twilight Caste (or
Daybreak, or Defiler) is flaring at the (11+)-
mote level of display, she automatically
subtracts only a single health level of dam-
age. Five motes may still be spent to enjoy
the anima power’s full benefit, if desired.


También el Conviction Flaw revisado:

CONVICTION FLAW REVISITED
All Solar perfect defenses suffer from
one of the Four Flaws of Invulnerability.
Storytellers may find that the Conviction
Flaw interacts poorly with certain broad
Motivations, rendering it almost impossible
to exploit without essentially railroading
characters into moments of vulnerability.
Since the Conviction Flaw is certainly not
intended to serve as “no Flaw,” the following
optional rule is suggested:
Conviction Flaw: Charms carrying this
Flaw do not function when the character
has taken some action during the scene that
is contrary to her Motivation. If she has
acted against an Intimacy or a Virtue she
has rated at 3+ during the scene, then such
Charms add a three-mote surcharge to their
activation cost.


Y finalmente ampliaciones que se pueden comprar para Charms existentes:

UPGRADES
The following upgrades to existing Charms are available:
Solars who know the Charm Heavenly Guardian Defense may pay two experience points
to permanently upgrade its capabilities so that it and Dipping Swallow Defense are considered
to be the same Charm for the purpose of Charm activations and Combos. The same upgrade is
available for the Abyssal mirrors of these Charms.
Example: Dace pays two motes to reflexively invoke Dipping Swallow Defense to fend off the paltry
attack of a zombie. During the same action, an Abyssal suddenly arrives on the battlefield and launches
a powerful Combo at him. He then pays four motes to reflexively invoke Heavenly Guardian Defense
without needing a Combo.
The same upgrade is available for the same price for Seven Shadow Evasion (linking it to
Shadow Over Water) and their Abyssal mirrors, Adamant Skin Technique (linking it to Iron
Skin Concentration), and, for the Lunar Exalted, Flowing Body Evasion (linking it to Golden
Tiger Stance).
Maese Mateo
Maese Mateo
Administrador
Administrador

Sexo : Masculino Cantidad de envíos : 1647
Edad : 37
Localización : Argentina
Fecha de inscripción : 09/03/2009

http://daystarchronicles.blogspot.com.ar

Volver arriba Ir abajo

Spoilers de Glories of the Most High: The Unconquered Sun Empty Re: Spoilers de Glories of the Most High: The Unconquered Sun

Mensaje por Maese Mateo Jue Nov 05, 2009 10:57 am

Desde ya el libro tiene MUCHO más, incluyendo los stats del UCS y una muy buena ampliación de su transfondo.
Es un libro útil no solo para narradores y judadores en campañas solares sino tambien para todos aquellos que quieran ser la oposicion (como Abisales y GSP).

Los Stats del UCS son muy largos para publicar, pero les dejo su Motivación e Intimacies:

Motivation: Defend Creation from all threats to its natural order.
Notable Intimacies: Creation (Protective Love), Games of Divinity (Covetous Obsession), Solar Exalted (Wary Respect), Creatures of Darkness (Contemptuous Hate), Other Incarnae (Affection), Gaia (Kindness), Autochthon (Pity), weaker deities (Arrogant Magnanimity), Dragon Kings (Regret), Humanity (Hope)
Maese Mateo
Maese Mateo
Administrador
Administrador

Sexo : Masculino Cantidad de envíos : 1647
Edad : 37
Localización : Argentina
Fecha de inscripción : 09/03/2009

http://daystarchronicles.blogspot.com.ar

Volver arriba Ir abajo

Spoilers de Glories of the Most High: The Unconquered Sun Empty Re: Spoilers de Glories of the Most High: The Unconquered Sun

Mensaje por Contenido patrocinado


Contenido patrocinado


Volver arriba Ir abajo

Volver arriba

- Temas similares

 
Permisos de este foro:
No puedes responder a temas en este foro.