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Custom Yozi Charms: Malfeas

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Custom Yozi Charms: Malfeas

Mensaje por Maese Mateo el Jue Nov 26, 2009 11:16 am

Esta es la 2da entrega de nuevos charms para los Yozis/Infernals, de mi propia autoria. Esta vez le toca a Malfeas, Rey de los Yozis.

Veo que no están teniendo mucho impacto ya que nadie comento en el post de Adorjan. Crying or Very sad

Radiant Bow of Flames
Cost: --; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Vitriolic Corona Empowerment (x2), Kissed By Hellish Noon
This Charm permanently improves Vitriolic Corona Empowerment. Instead of a spear, the infernal can summon a bow made of solid green light. This bow has the same statistics of a short powerbow with no magical material bonuses and infinite Rate. Also, the arrows fired with this bow radiate with the green light of Ligier, having all the benefits of the first purchase of Vitriolic Corona Endowment.

Green Sun Burning Rays
Cost: -- (1m per arrow); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Radiant Bow of Flames
Malfeas doesn’t need ammunition, for he can transform his own fury into arrows.
When the character summons the Radiant Bow of Flames, he can generate green essence arrows like an innate capability. Each arrow costs one mote of essence, and has the base damage of a Broadhead arrow.

Hellish Weapon of Retribution
Cost: -- Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Vitriolic Corona Empowerment (x2),
This Charm permanently improves Vitriolic Corona Empowerment. When the character creates a weapon of green light with Vitriolic Corona Endowment, he can spend up to half his Essence (rounded up) to improve the weapon’s Accuracy, Damage and Defense.
He can freely choose how to arrange these points with each invocation.
If the character knows Radiant Bow of Flames, he can improve Accuracy, Damage and Rate (+25 yards for each point spend).

A second purchase at Essence 6+ allows the Exalt to spend up to his Essence in points to improve the weapon stats.

Forge for War
Cost: -- Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Vitriolic Corona Empowerment (x2)
The King of the Primordials has mastered every weapon known, to spread great havoc upon his enemies. When the Reclamation comes, none shall escape his spiteful fury!
This Charm permanently improves Vitriolic Corona Empowerment, allowing the Infernal to summon any close combat weapon he knows. These weapons have the same special rules of the spear and the stats of artifact weapons up to 3 dots. It is important to note that this Charm only duplicates the basic stats of weapons, with no magical material bonus or any additional power. So, for example, if the character summons the Gauntlets of Distant Claws he will only obtain their basic close combat stats, not the ability to fire the central claw.
If the character knows Radiant Bow of Flames, he can choose summon instead a long powerbow.

Unbound Pulse Impact
Cost: --- (+2m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Kissed By Hellish Noon
Malfeas doesn’t need to touch his victims, for his halo is enough to burn them alive.
This Charm permanently improves Green Sun Nimbus Flare. The character can make an arc of green fire to hit his enemy from his close combat weapon, at an additional cost of 2 motes when he activates Green Sun Nimbus Flare. This works like a normal close combat attack but has a maximum Range of (Essence x10) yards.

A second purchase at Essence 4+ increases the maximum Range to (Essence x20) yards.
A third and final purchase at Essence 5+ increases the maximum Range to (Essence x40) yards.

Tyrant Burning Halo
Cost: 20m, 1wp; Mins: Essence 5; Type: Simple
Keywords: Combo-Basic, Obvious, Sorcerous
Duration: Instant
Prerequisite Charms: Unbound Pulse Impact
Only worthy opponents can face the might of the King of the Primordials. Minor ones simple fall to the ground to die, regretting in their last moments their defiance.
The Infernal surrounds himself with a green halo that covers (Essence) yards. This attack is unblockable and undodgeable. Everyone in the area of effect suffer one unsoakable level of lethal damage and the effects of Green Sun Nimbus Flare.
This attack also affects incorporeal beings if the character has Godscorch Invective.

A second purchase at Essence 6+ extends the area of effect to (Essence x2) yards. Another purchase, also at Essence 6+, sets the charm Duration to (Essence/2) actions, inflicting damage every 3 ticks (this is independent from the Infernal’s actions). At Essence 7+ this can be improve farter with another purchase, setting the charm Duration to (Essence) actions.

Infinite Primordial Hunger
Cost: ---; Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Skyfire-Seizing Repast
This Charm permanently improves its prerequisite. The character can reduce the post-soak damage of purely energy-based attacks by (Essence x2).
The motes he can regain equal the lesser of (her Essence x3) or the (original post-soak damage of the attack x3).

Reverse Flare Impulse
Cost: ---; Mins: Essence 3; Type: Permanent
Keywords: Counterattack
Duration: Permanent
Prerequisite Charms: Skyfire-Seizing Repast, Unbound Pulse Impact
This Charm permanently improves Skyfire-Seizing Repast. Instead of recovering motes, the Infernal can use the energy to instantly attack his enemy with Green Sun Nimbus Flare, up to the distance allowed by Unbound Pulse Impact.

Magnanimous Halo Armor
Cost: --- (3m); Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Skyfire-Seizing Repast, Viridian Legend Exoskeleton
This Charm permanently improves Viridian Legend Exosqueleton. When that Charm is active, he can reflexive use Skyfire-Seizing Repast like an innate capability for 3 motes.

Fascination Evoking Dance
Cost: 6m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Combo-Basic, Compulsion, Social
Duration: One dance
Prerequisite Charms: None
Imprisoned inside his own body, Malfeas can only give himself to excesses to forget his pain. Everyone who sees his dance can only join him, for the King of the Primordials’ dance is fascinating and beautiful beyond words.
The Infernal begins to dance and makes a roll of Charisma + Performance. Everyone seeing him who’s Dodge MDV is lower than the successes becomes fascinated by the dance. This is an unnatural mental influence that makes the targets under the effect dance, sing or play an instrument alongside the infernal, and will do anything else except that until the character stops performing. If the character moves while dancing, all the targets under the effect will follow him.
This can affect a Magnitude of individuals not greater than the Infernal’s Essence.

A second purchase at Essence 5+ let the Infernal affect a Magnitude of up to (Essence x2) individuals.
This effect can be usually resisted for the rest of the scene by spending one Willpower point, but if the character purchases again this Charm at Essence 4+, the Willpower points needed to resist are equal to (Essence/2), rounded up.

Dance of Thousand Feelings
Cost: ---; Mins: Essence 3; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: Fascination Evoking Dance
When Malfeas dance, everyone share his joy…or anger.
This Charm permanently improves its prerequisite. While under the effect of Fascination Evoking Dance, targets are taken over by feelings of happiness and amusement. With this improvement, when the Infernal dances, everyone who joins him feels overwhelmed by an emotion chosen by the character. They must still dance, sing or play an instrument, but they will do so inspired by that emotion.
For example, if the character inspires anger, the multitude will destroy everything alongside its path while performing.

Insanity's Inner Resilience
Cost: ---; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Fascination Evoking Dance, Nightmare Fugue Vigilance
Malfeas' defeat and humiliation brought him eternal suffering and everlasting hatred. Yet, there are times when even the once Great King forgets all of his distresses, and lets his heart be filled with the warmth of true happiness.
This Charm permanently improves Fascination Evoking Dance. The character doesn’t feel tired while dancing, and can do so indefinitely, even ignoring any physical needs like eating, sleeping, etc. However, when he stops, he must rest for (10 - Essence) days before dancing again.

Everlasting Parade of Fools
Cost: ---; Mins: Essence 4; Type: Permanent
Keywords: Illusion, Shaping
Duration: Permanent
Prerequisite Charms: Insanity's Inner Resilience
When people dance with the King of the Primordials, the madness they suffer makes them forget that they are still mortals.
When the Infernal use Fascination Evoking Dance, all the performers will ignore any physical need or effects of tiredness, like per Tireless Performer Stance. However, this is only temporal. When the character stops performing, they will suffer all the physical effects they ignored. If the performance lasts for days, it will not be unlikely for most of the targets to fall unconscious or simply die.

Contagious Chorus Cacophony
Cost: ---; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Fascination Evoking Dance
When a multitude gathers, madness can be contagious.
This Charm permanently improves its prerequisite, allowing the character to add an amount of successes equal to half the Magnitude of his actual performers (rounded down) to all Performance rolls he made to further attract more people. This does not increase the maximum number of targets he can affect.

Wilderness Attracting Instinct
Cost: ---; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Fascination Evoking Dance
Even animals find beautiful the dance of Malfeas, and want to join him in his joy.
This Charm permanently improves its prerequisite. Now the Infernal can attract animals to his performance. They will howl, move frenetic or everything appropriate to their type.

Strength of Fury Unity
Cost: ---; Mins: Essence 4; Type: Permanent
Keywords: War
Duration: Permanent
Prerequisite Charms: Dance of Thousand Feelings
This Charm permanently improves Fascination Evoking Dance. The Infernal can focus the strength of his parade, transforming them into an organized force that acts according to his body language and voice. This unit has Drill 0 and a Morale equal to half the Infernal’s Essence, rounded up.
The character uses Performance in lieu of War for every relevant aspect in Mass Combat with this unit.


Última edición por Maese Mateo el Jue Dic 03, 2009 10:15 pm, editado 1 vez

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Re: Custom Yozi Charms: Malfeas

Mensaje por Anubis el Jue Nov 26, 2009 6:25 pm

mmm
creo que si quieres un OOOOOHHHH o similar deberias haberlos traducido o [BORRADO POR INFLIGIR LAS NORMAS DEL FORO] y aunque es llamativo ya los habia leido, igual siempre gracias por informarnos

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3- No se permite fomentar actividades o productos que atenten con el copyright o derechos de autor de sus respectivos autores.
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Re: Custom Yozi Charms: Malfeas

Mensaje por Maese Mateo el Jue Nov 26, 2009 8:53 pm

Te explico:
Yo hice estos Charms hace un tiempito bastante largo (6 meses creo, aproximadamente) y los escribí en inglés para podr compartirlos con la mayor cantidad de gente posible, tanto aquí como en el Foro de White Wolf, además de subirlos a la Exalted Wiki (la cual posee material en inglés).
Justamente porque están en inglés no los he subido al Blog aún. La verdad no tengo tiempo ahora deponerme a traducir lo que escribí hace 6 meses al español. El segundo semestre del año fue y sigue siendo muy atareado para mi (por suerte, ya que implica trabajo y mejoras profesionales).

Una vez pasemos Navidad y brindemos con la familia, me voy a poner a traducir estos Charms al español y a subirlos al Blog, como corresponde.

Una duda: ¿Podría preguntar donde los habías leído antes? Question

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Si les gusta charlar de rol en general, pueden visitar Daystar Chronicles, mi blog rolero en inglés.

"Es como un cuento de hadas que ha salido mal: la Princesa ha muerto, el Caballero es el sospechoso y no tenemos a nadie más a quien recurrir salvo al Dragón"
-Alan Moore ("El Día del Juicio")

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Re: Custom Yozi Charms: Malfeas

Mensaje por Ligier el Mar Ago 31, 2010 7:42 pm

Yo agradezco mucho,todavia no lei los des Ardojan,pero como ya sabes que juego con un GSP,de todo corazon se agradece,mas los de Malfeas porque soy un Slayer,asi q gracias de nuevo! Very Happy
Aunque si dire que si estubieran traducidos,mucho mejor.
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Re: Custom Yozi Charms: Malfeas

Mensaje por Maese Mateo el Miér Sep 01, 2010 11:32 am

Me alegro que te sirvan.

Todo mi material para Exalted está en inglés ya que así lo puedo compartir con toda la comunidad de fans de Exalted, y de paso me sirve para practicar inglés.

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Doodle Sage Press - nuestros juegos: Dreamscape Odyssey (WIP)

Si les gusta charlar de rol en general, pueden visitar Daystar Chronicles, mi blog rolero en inglés.

"Es como un cuento de hadas que ha salido mal: la Princesa ha muerto, el Caballero es el sospechoso y no tenemos a nadie más a quien recurrir salvo al Dragón"
-Alan Moore ("El Día del Juicio")

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Re: Custom Yozi Charms: Malfeas

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